6/12

Session Number:#6
Week Number:#3
Total Estimated Hours Contributed this Week: # goes here
What is/was your overall goal for this week? Continue tutorials and develop a basic understanding of navigating Unity



Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/12Doing the Linkedin Profile draft30mins Yes because bungie people said it was.
6/13Doing recommendation feedback paper45mins
 6/14Finished recommendation feedback paper30mins
 6/15 Finishing Linkedin profile draft. 
 6/16   

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

Linkedin Profile Draft

Summary

Sam’s teamwork abilities are unparalleled. I have known Sam since 5th grade and he has always been able to organize activities and goals in our groups for things we have done. Sam can organize a team and identify tasks for each member that contribute to a common goal. We can always make each other laugh in the classes we have together and make them entertaining. Sam is definitely a necessity if you are looking for a team-organizing, extroverted, and entertaining addition to your organization.

Experience

Took game design freshman year

Education

Capital High School

Top Skills

Problem Solver

Patient

Calm

Focused

Certifications

Place the title and year awarded here…

Honors-Awards

Place the title and year awarded here…

6/5

Session Number:#6
Week Number:#2
Total Estimated Hours Contributed this Week: # goes here
What is/was your overall goal for this week? Continue tutorials and develop a basic understanding of navigating Unity

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
6/5 
6/6 Finished the essentials of programming tutorial 50mins Yes
 6/7 Absent x x
 6/8 Absent x x
 6/9   

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

5/30/23

Session Number:#6
Week Number:#1 goes here
Total Estimated Hours Contributed this Week: 2 and a half hours goes here
What is/was your overall goal for this week? Complete a unity tutorial that says it takes at least 4 hours

Work Tasks 

Date Task Description Time Spent Was / Were your choices and work Best Practices? Why? 
5/29No schoolXX
5/30Started unity tutorials45mins Yes because I want to learn at least the basics of unity
 5/31 Finished runner game tutorial 50 mins Yes because this is the first tutorial game for the start of the unity essentials tutorials
 6/1Continued the unity essentials tutorial 50 mins Yes because these are the next steps in the unity essentials tutorials.
 6/2 Pretty much nothing  25 mins I mean I didn’t really have time to do anything anyway so technically no.

Personal Comments (Optional) 

Remember reflecting on your own choices and work can help you improve both. Are there any other comments you would like to include for your own reflection? If so, please enter them here: 

3/20/23

Session Number 5
Week Number 1
Total Estimated Hours Contributed this Week: 
What was your overall goal for this week? `

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/20Start to make Weapon Hud30 Yes
  
    
    
    

Personal Comments (Optional) 

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Session 5 Team 2 Blog

Source

Role

HUD/Menu Designer/ item maker making the HUD, Menu, and items.

Intention (SMART Goal)

By My 10, as HUD/Menu designer, I will have evidence of making a good menu that is simple and easy to use and understand by just looking at it by following this tutorial.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Jayse Hansen

Notes: He has made computer interfaces and UI/HUD designs on the Iron-Man suit, The movie Top Gun: Maverick, and many more

Training Source(s)

Training Source

“Have everything the user expects to see in plain sight”

 “design menus around the game, to complement it’s feel and themes.”

“Nothing is there on the main menu unless it is absolutely necessary, and buttons are easy to identify immediately.”

“Ease of use + Efficiency. Focus on that.  That is all of what makes a menu good. That’s all, for real.”

“Then the player is presented with a clean menu with just the basics – New Game, Continue, Settings, etc.”

” If you need to create a tutorial so people can understand the menu, it means that it’s BAD.”

Project Timeline

Start date – February 20

March 3 – MVP

1st scrum end date – April 14

End date – May 10

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Game link Smart goal evidence in game credits

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)

I had ways of thinking by making the menu/ui and items, bringing up ideas for the game, and helping solve problems.

Ways of Working (Communication & Collaboration)

I had ways of working by talking with my team

Tools for Working (Info & Media Literacy)

I used tools for working by using construct to help build the game and the tutorials in it to help me with any difficulties.

Ways of Living in the World (Life & Career)

I developed life and Career skills by taking and applying feedback and using it to build a better menu for our game.

Reactions to the Final Version

Hunter:

map Scaling

Shop UI pop-up

complete pause menu

Self-Evaluation of Final Version

I was pretty happy with the game and I realized we were the only ones that followed the habits and rituals theme for the competition. It was also cool that there was a second presentation of our game after we were given initial feedback to then improve on our game that really helped actually apply those changes instead of just going “Oh yeah we’ll just remember that next time” and then proceed to not remember next time.

Grammar and Spelling

Grammarly

Editor

Sam M.

Session 4 Team 2

Source

Role

HUD/Menu Designer making the HUD and the main menu and any potential settings menu.

Intention (SMART Goal)

By March 1, as HUD/Menu designer, I will have evidence of making a good menu that is simple and easy to use and understand by just looking at it by following this tutorial.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Jayse Hansen

Notes: He has made computer interfaces and UI/HUD designs on the Iron-Man suit, The movie Top Gun: Maverick, and many more

Training Source(s)

Training Source

“Have everything the user expects to see in plain sight”

 “design menus around the game, to complement it’s feel and themes.”

“Nothing is there on the main menu unless it is absolutely necessary, and buttons are easy to identify immediately.”

“Ease of use + Efficiency. Focus on that.  That is all of what makes a menu good. That’s all, for real.”

“Then the player is presented with a clean menu with just the basics – New Game, Continue, Settings, etc.”

” If you need to create a tutorial so people can understand the menu, it means that it’s BAD.”

Project Timeline

Start date – Jan. 23

Read and apply my tutorial to my team’s game

Redesign the main menu

Figure out how to and a sensitivity setting

Design the settings menu

Redesign HUD

Potentially make HUD annimations

End date – March 1

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

My Game

Skills Commentary

Evidence

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I came up with a lot of ideas for the 3d change of the game and ideas for the game assets

Ways of Working (Communication & Collaboration)

I made the assets and coded and mostly coded them

Tools for Working (Info & Media Literacy)

I used google for ideas and inspiration for the assets and construct tutorials on 2d and 3d layers

Ways of Living in the World (Life & Career)

I developed my life and career skills by further learning how to design assets and code them to help in future games.

Reactions to the Final Version

Hunter:

Clean up sprites

Create Win condition

Make Main Manu

Self-Evaluation of Final Version

I was pretty proud of how it went as the transition to 3d went well it was a lot easier then we thought is was going to be and I thought it looked pretty good. I was mainly making the items and HUD and I thought they both looked really good and I’m just happy this went well as it was unexplored territory for all of us to transition into 3d so I’m just happy it was successful.

Grammar and Spelling

Grammarly

Editor

Sam

Game Play Analysis: Borderlands 3

Formal ElementsSolid core mechanic
The BasicsFPS lotter-shooter
Name of the gameBorderlands 3
The platformall but mobile
Time played (should be at least 30 minutes)at least a year
If you could work on this game (change it), what would you change and why?Make the story better ti was way worse then any of the other borderlands’
Playersup to 4 split-screen or 4 online
How many players are supported?4
Does it need to be an exact number?no
How does this affect play?having more players in your session spawns more enemies
Some types of player frameworks: Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.PvE,
Objectives/GoalsNOTES
What are the players trying to do?Beat the story and get better guns
Some common objectives include: Capture/Destroy – Eliminate all your opponent’s pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon). Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel). Build – Advance your characters or build your resources to a certain point (The Sims). Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).Build
Rules/MechanicsIf you die then you get into a fight For Your Life stage where u can’t ADS and move around very slowly and if you don’t kill an enemy before the time runs out then you die
There are three categories of (what the book Rules of Play calls) operational rules: Setup – the things you do at the beginning of a game. Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.SETUP: intro to controls and feel of game, introducing all of mechanics before it gets more difficult. PROGRESSION of PLAY: kill enemies to get better guns to kill tougher enemies to fight bosses to get better guns to beat the story
ControlsNOTES
What controls are used?WASD and mouse
Was there a clear introductory tutorial?Yes
Were they easy to understand or did you find yourself spamming the controller?Very easy, default FPS controls
Resources & Resource ManagementNOTES
What kinds of resources do players control?skill tree, type of weapons you want
How are they maintained during play?U can respec ur skill tree and change ur weapons for differnt playstyles
What is their role?they help you beat the game
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)
Game StateNOTES
How much information in the game state is visible to the player?Health and shield amount, current objective and compass, grenade count, ammo count, and guns selected
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.Total info
SequencingNOTES
In what order do players take their actions?random
How does play flow from one action to another?random
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play– where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.Real-time
Player Interactionshoot enemies which shoot back at you
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.
Theme & NarrativeNOTES
Does it have an actual story structure?yes
Is it based on a historical event (or similar)?no
Does the theme or narrative help you know how to play?no
Does it have emotional impacts?yes
Also, look for en media res (does it start in the middle of the game)?yes
The Elements in MotionNOTES
How do the different elements interact?they all interact togther to make a great game
What is the gameplay like?Great FPS game
Is it effective?yes
Are there any points where the design choices break down?yes with the story there are some parts that aren’t good and could have been written better
Design CritiqueNOTES
Why did the designer make these particular choices?to keep the same great style of the game
Why this set of resources?to make it a great game
What if they made different decisions?then it would have a different audience
Does the design break down at any point?yes with the story there are some parts that aren’t good and could have been written better
Graphics & SoundNOTES
Does the game art pair well with the mechanics?very
Did you find any bugs or glitches?yes
What about sound?great
Can you spot any technical shortcuts?yes
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:survive don’t die
What challenges do you face, and how do you overcome them?A bunch of enemies, and you kill them to move on
Is the game fair?Yes
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?Yeah
What is the intended audience?FPS avid enjoyers
What is the core, the one thing you do over and over, and is it fun?Kill mfs

Production Project Session 3

Source

Role

writer/menus/producer

I made the google drive for the copies of my team’s game. I also made the menu for the game and slides for the skills commentary

Intention (SMART Goal)

By Jan. 13, as the writer/menus/producer, I will have evidence of Providing proof of daily collab synchronization. (Unity Collab) or file updates with google drive and construct.net files by following Leduc’s Tutorial

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Greg Buchanan

Notes: Was the lead writer of “The Vortex”, wrote 30 hours of story for “No Man’s Sky”, and was an additional writer of “Metro: Exodus”

Training Source(s)

How to Become a Game Writer – Greg Buchanan

Notes:

“stop thinking about careers in game writing, and actually go and create some of the stuff you’re going to be trying to do professionally.”

“collaborate with others in producing your games.”

Project Timeline

MVP completion- Jan 3

GDD completion- Jan 11

Game completion- 13

Proposed Budget

$1300- iMac

Link to buy iMac

$170- Construct

Link to buy construct

PRODUCTION – ACTION

Skills Commentary

Skills Commentary

Link to the game

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking,

I was creative as I made the menu and came up with a lot of interesting ideas for the game. I was innovative as I brought many ideas which then were applied to the game and made it better. I was a problem solver because when problems came up I helped solve them and provided ideas on how to prevent them in the future.

Ways of Working (Communication & Collaboration)

I was a communicator and collaborator as I was the team leader so when there were any questions I would help answer them and keep the conversation going. I was also the scrum master so I would edit the Trello and keep it up to date every day.

Tools for Working (Info & Media Literacy)

Ways of Living in the World (Life & Career)

Reactions to the Final Version

Self-Evaluation of Final Version

Grammar and Spelling

Grammarly

Editor

Samm

Production Project Session 1

SUMMARY

Role

Ui/ HUD designer

Intention (SMART Goal)

By October 14th, as part of Team 2, as the UI/Heads Up display designer, I will have evidence of creating a game logic Flowchart for our game and put it in the team Dundoc by watching Le Duc’s Tutorial for Session 1.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Jayse Hansen

Notes: He has made computer interfaces and UI/HUD designs on the Iron-Man suit, The movie Top Gun: Maverick, and many more

Training Source(s)

(0:00-2:31) Very nicely explains how to make a Dundoc account

(2:31-End) Makes an example GDD which is very useful.

Project Timeline

Proposed Budget

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

My Game

Skills Commentary

Evidence

My main focus for this session was coding as I have only touched on coding and this was my first time officially making a game.

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

This has helped me in my ways of thinking as I made something from complete scratch and I taught myself how to code in Construct for the most part I’m just very proud of myself as this coding business is an industry I have wanted to be a part of for a while now.

Ways of Working (Communication & Collaboration)

As our team was a group of sub-teams we were all working on our own game and there wasn’t much communication but if I ever needed help I feel like I could ask them and they could assist me.

Tools for Working (Info & Media Literacy)

I learned how to code through the construct tutorials and when I needed specific help I went to the Construct forum.

Ways of Living in the World (Life & Career)

This has helped me in my life and career as it has shown me a small example of the workflow process in game studios and has prepared me for later sessions and for a future career. Using Trello also showed me how to plan before starting toward an objective and helped me set goals to keep track of my progress.

Reactions to the Final Version

Having a detailed background to be able to see movement – Connor

A progressive unlocking system for more replayability – Avery

Self-Evaluation of Final Version

I thought this session went okay as I am now pretty confident in my coding ability in Construct and I know how to find help if I need it. I wish I would have worked on my game some more as I was only mainly focused on one part of it and that slowed down any other progress.

Grammar and Spelling

Grammarly

Editor

Sam M.