3/20/23

Session Number 5
Week Number 1
Total Estimated Hours Contributed this Week: 
What was your overall goal for this week? `

Work Tasks 

Date Task Description Time Spent Was this a Best Practice? 
3/20Start to make Weapon Hud30 Yes
  
    
    
    

Personal Comments (Optional) 

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Session 5 Team 2 Blog

Source

Role

HUD/Menu Designer/ item maker making the HUD, Menu, and items.

Intention (SMART Goal)

By My 10, as HUD/Menu designer, I will have evidence of making a good menu that is simple and easy to use and understand by just looking at it by following this tutorial.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Jayse Hansen

Notes: He has made computer interfaces and UI/HUD designs on the Iron-Man suit, The movie Top Gun: Maverick, and many more

Training Source(s)

Training Source

“Have everything the user expects to see in plain sight”

 “design menus around the game, to complement it’s feel and themes.”

“Nothing is there on the main menu unless it is absolutely necessary, and buttons are easy to identify immediately.”

“Ease of use + Efficiency. Focus on that.  That is all of what makes a menu good. That’s all, for real.”

“Then the player is presented with a clean menu with just the basics – New Game, Continue, Settings, etc.”

” If you need to create a tutorial so people can understand the menu, it means that it’s BAD.”

Project Timeline

Start date – February 20

March 3 – MVP

1st scrum end date – April 14

End date – May 10

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

Game link Smart goal evidence in game credits

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)

I had ways of thinking by making the menu/ui and items, bringing up ideas for the game, and helping solve problems.

Ways of Working (Communication & Collaboration)

I had ways of working by talking with my team

Tools for Working (Info & Media Literacy)

I used tools for working by using construct to help build the game and the tutorials in it to help me with any difficulties.

Ways of Living in the World (Life & Career)

I developed life and Career skills by taking and applying feedback and using it to build a better menu for our game.

Reactions to the Final Version

Hunter:

map Scaling

Shop UI pop-up

complete pause menu

Self-Evaluation of Final Version

I was pretty happy with the game and I realized we were the only ones that followed the habits and rituals theme for the competition. It was also cool that there was a second presentation of our game after we were given initial feedback to then improve on our game that really helped actually apply those changes instead of just going “Oh yeah we’ll just remember that next time” and then proceed to not remember next time.

Grammar and Spelling

Grammarly

Editor

Sam M.