HUD/Menu Designer/ item maker making the HUD, Menu, and items.
Intention (SMART Goal)
By My 10, as HUD/Menu designer, I will have evidence of making a good menu that is simple and easy to use and understand by just looking at it by following this tutorial.
Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem-Solving)
I had ways of thinking by making the menu/ui and items, bringing up ideas for the game, and helping solve problems.
Ways of Working (Communication & Collaboration)
I had ways of working by talking with my team
Tools for Working (Info & Media Literacy)
I used tools for working by using construct to help build the game and the tutorials in it to help me with any difficulties.
Ways of Living in the World (Life & Career)
I developed life and Career skills by taking and applying feedback and using it to build a better menu for our game.
Reactions to the Final Version
Hunter:
map Scaling
Shop UI pop-up
complete pause menu
Self-Evaluation of Final Version
I was pretty happy with the game and I realized we were the only ones that followed the habits and rituals theme for the competition. It was also cool that there was a second presentation of our game after we were given initial feedback to then improve on our game that really helped actually apply those changes instead of just going “Oh yeah we’ll just remember that next time” and then proceed to not remember next time.