Session 4 Team 2

Source

Role

HUD/Menu Designer making the HUD and the main menu and any potential settings menu.

Intention (SMART Goal)

By March 1, as HUD/Menu designer, I will have evidence of making a good menu that is simple and easy to use and understand by just looking at it by following this tutorial.

PRE-PRODUCTION – INQUIRY

Leader(s) in the Field / Exemplary Work(s)

Jayse Hansen

Notes: He has made computer interfaces and UI/HUD designs on the Iron-Man suit, The movie Top Gun: Maverick, and many more

Training Source(s)

Training Source

“Have everything the user expects to see in plain sight”

 “design menus around the game, to complement it’s feel and themes.”

“Nothing is there on the main menu unless it is absolutely necessary, and buttons are easy to identify immediately.”

“Ease of use + Efficiency. Focus on that.  That is all of what makes a menu good. That’s all, for real.”

“Then the player is presented with a clean menu with just the basics – New Game, Continue, Settings, etc.”

” If you need to create a tutorial so people can understand the menu, it means that it’s BAD.”

Project Timeline

Start date – Jan. 23

Read and apply my tutorial to my team’s game

Redesign the main menu

Figure out how to and a sensitivity setting

Design the settings menu

Redesign HUD

Potentially make HUD annimations

End date – March 1

PRODUCTION – ACTION

The (FILM, SOUND, or GAME Creation)

My Game

Skills Commentary

Evidence

POST-PRODUCTION – REFLECTION

21st Century Skills

Ways of Thinking (Creativity, Innovation, Critical Thinking, Problem Solving)

I came up with a lot of ideas for the 3d change of the game and ideas for the game assets

Ways of Working (Communication & Collaboration)

I made the assets and coded and mostly coded them

Tools for Working (Info & Media Literacy)

I used google for ideas and inspiration for the assets and construct tutorials on 2d and 3d layers

Ways of Living in the World (Life & Career)

I developed my life and career skills by further learning how to design assets and code them to help in future games.

Reactions to the Final Version

Hunter:

Clean up sprites

Create Win condition

Make Main Manu

Self-Evaluation of Final Version

I was pretty proud of how it went as the transition to 3d went well it was a lot easier then we thought is was going to be and I thought it looked pretty good. I was mainly making the items and HUD and I thought they both looked really good and I’m just happy this went well as it was unexplored territory for all of us to transition into 3d so I’m just happy it was successful.

Grammar and Spelling

Grammarly

Editor

Sam