Game Play Analysis: Borderlands 3

Formal ElementsSolid core mechanic
The BasicsFPS lotter-shooter
Name of the gameBorderlands 3
The platformall but mobile
Time played (should be at least 30 minutes)at least a year
If you could work on this game (change it), what would you change and why?Make the story better ti was way worse then any of the other borderlands’
Playersup to 4 split-screen or 4 online
How many players are supported?4
Does it need to be an exact number?no
How does this affect play?having more players in your session spawns more enemies
Some types of player frameworks: Single Player – like Solitare.Head-to-head – 1 vs. 1, Chess.PvE – Player vs. Environment, or multiple players vs. the game. Common in MMOs like World of Warcraft.One against Many – Single-player vs. multiple (obvy).Free-for-all – Every man for himself (1 vs. 1 vs. 1 vs. 1..). Most common for multiplayer games, from Monopoly to Modern Warfare.Individuals Against the System – Like Blackjack, where the Dealer is playing against multiple players, but those players have no effect on each other.Team Competition – Multiple vs. multiple, i.e. sports.Predator-prey – Players form a circle and everyone’s goal is to attack the player on their left and defend themselves from the player on their right.Five-pointed Star – Eliminate both players who are not on either side of you.PvE,
Objectives/GoalsNOTES
What are the players trying to do?Beat the story and get better guns
Some common objectives include: Capture/Destroy – Eliminate all your opponent’s pieces (Chess).Territorial Acquisition – Control as much territory as you can, not necessarily harming other players (RISK).Collection – Collect a certain number of objects throughout the game (Pokemon). Solve – Solve a puzzle or crime (Clue).Chase/race/escape – Anything where you are running towards or away from something (playground game Tag).Spatial Alignment – Anything involving the positioning of elements (Tetris or Tic-Tac-Toe or that game at Cracker Barrel). Build – Advance your characters or build your resources to a certain point (The Sims). Negation of another goal – The game ends if you perform an act that is forbidden by the rules (Jenga or Twister).Build
Rules/MechanicsIf you die then you get into a fight For Your Life stage where u can’t ADS and move around very slowly and if you don’t kill an enemy before the time runs out then you die
There are three categories of (what the book Rules of Play calls) operational rules: Setup – the things you do at the beginning of a game. Progression of Play – what happens during the game.Resolution – How an outcome is determined based on the game state.SETUP: intro to controls and feel of game, introducing all of mechanics before it gets more difficult. PROGRESSION of PLAY: kill enemies to get better guns to kill tougher enemies to fight bosses to get better guns to beat the story
ControlsNOTES
What controls are used?WASD and mouse
Was there a clear introductory tutorial?Yes
Were they easy to understand or did you find yourself spamming the controller?Very easy, default FPS controls
Resources & Resource ManagementNOTES
What kinds of resources do players control?skill tree, type of weapons you want
How are they maintained during play?U can respec ur skill tree and change ur weapons for differnt playstyles
What is their role?they help you beat the game
A resource is everything under the control of a single player. Could be the money in Monopoly or health in WoW. Other examples are:Territory in RISK The number of questions remaining in 20 Questions Objects picked up during videogames (guns, health packs, etc.)Time (game time, real-time, or both)Known information (like suspects in Clue)
Game StateNOTES
How much information in the game state is visible to the player?Health and shield amount, current objective and compass, grenade count, ammo count, and guns selected
A snapshot of the game at a single point is the game state. The resources you have, the un-owned properties in Monopoly, your opponent’s Archery skill all count towards the game state. Some example information structures are:Total Information – Nothing is hidden, like Chess.Info per player – Your hand of cards is only visible to you.One player has privileged info – Like a Dungeon Master.The game hides info from all players – Like Clue, where no one knows the victory condition.Fog of War – In video games, where certain sections of the map are concealed if you do not have a unit in sight range of that area. You also cannot see other players’ screens, so each player is unaware of the other’s information.Total info
SequencingNOTES
In what order do players take their actions?random
How does play flow from one action to another?random
Some structures include:Turn-based – Standard board game technique.Turn-based with simultaneous play– where everyone takes their turn at the same time (like writing something down or putting a card down in War).Real-time – Actions happen as fast as players can make them. Action-based video games.Turn-based and time limits – You have this long to take your turn.Real-time
Player Interactionshoot enemies which shoot back at you
Some examples:Direct Conflict – I attack you.Negotiation – If you support me here, I’ll help you there.Trading – I’ll give you this for that.Information Sharing – If you go there, I’m warning you, a trap will go off.
Theme & NarrativeNOTES
Does it have an actual story structure?yes
Is it based on a historical event (or similar)?no
Does the theme or narrative help you know how to play?no
Does it have emotional impacts?yes
Also, look for en media res (does it start in the middle of the game)?yes
The Elements in MotionNOTES
How do the different elements interact?they all interact togther to make a great game
What is the gameplay like?Great FPS game
Is it effective?yes
Are there any points where the design choices break down?yes with the story there are some parts that aren’t good and could have been written better
Design CritiqueNOTES
Why did the designer make these particular choices?to keep the same great style of the game
Why this set of resources?to make it a great game
What if they made different decisions?then it would have a different audience
Does the design break down at any point?yes with the story there are some parts that aren’t good and could have been written better
Graphics & SoundNOTES
Does the game art pair well with the mechanics?very
Did you find any bugs or glitches?yes
What about sound?great
Can you spot any technical shortcuts?yes
Various Stages of the GameNOTES
To wrap up, some things to keep in mind (as if there aren’t enough already) as you play:survive don’t die
What challenges do you face, and how do you overcome them?A bunch of enemies, and you kill them to move on
Is the game fair?Yes
Is it replayable? Are there multiple paths to victory or optional rules that can change the experience?Yeah
What is the intended audience?FPS avid enjoyers
What is the core, the one thing you do over and over, and is it fun?Kill mfs

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